GEGL image processing --------------------- - Floating point handling and processing and output of larger 8bit, 16bit integer and 32bit floating point per component buffers larger than RAM. - C based, object oriented API with introspection support for dynamic languages like python, ruby, javascript and php. - Processing * Iterative chunk-wise processing. * Processes subregions and dependencies. * Subgraph caches to aid performance of non-destructive editing. * Multi-threaded processing. * OpenCL acceleration, capable of hybrid cpu/gpu processing. * Experimental mipmap preview rendering, do zoomed out preview rendering touching only 25% 6.25% of the pixels. - GeglBuffer * Storage of all babl supported formats. * Sparse swapped buffers (larger than RAM images). * linear buffers (allocated internally or from external allocation). * On demand tiled mipmapping. * Thread-safe reading/writing. * External tile-backends (allow wrapping other tiled buffer systems to use them through the GeglBuffer API). * Most operations operate in http://en.wikipedia.org/wiki/ScRGB_color_space[scRGB] (using 32bit floating point/HDR linear light RGBA), operations use babl formats to specify whether data should be linearized for processing. - Bounding box based hit detection. - XML serialization format (not-finalized)
Generated by dwww version 1.14 on Sat Sep 6 06:03:35 CEST 2025.